ALOYA, B. F. .; BENZON, A. M. .; FELIPE, R. .; MAGLAYA, P. G. .; MARCELO, R. .; PANERGO, D. J. .; POGUILLA, J. .; SEDILLA, C. .; SOLIS, C. . XR Digital Classroom: An Innovative and Gamified Tool that Aims to Aid Learning in the New Normal. International Journal of Intelligent Systems and Applications in Engineering, [S. l.], v. 12, n. 3s, p. 112–130, 2023. Disponível em: https://ijisae.org/index.php/IJISAE/article/view/3668. Acesso em: 22 jul. 2024.