Structured Cabling Development in 3D Virtual Learning Environment en OpenSim

Authors

  • Fredy Gavilanes-Sagnay, Edison Loza-Aguirre, Byron Ernesto Vaca Barahona

Keywords:

Virtual Learning Environments, Educational Platform, Virtual Worlds, OpenSim Platform, Learning Analytics

Abstract

Virtual Learning Environments in 3 Dimensions can be considered a valuable tool in Education, especially in this context of Virtual Education due to the COVID-19 Pandemic, which is why after determining some problems related to this type of platform. That is why the present investigation has been guided under the Design Science Research Methodology, where the investigation has to go through the 6 phases iteratively: Identification of the problem, Design, Development, Demonstration, Evaluation, and Communication of the results. , that is why the present platform developed in OpenSim has been used for the construction of the present virtual world. The results have been evaluated using the Technologies Acceptance Model methodology. Finally, it can be determined that the results indicate that this type of platform can be considered by students as a useful tool and also that there is no greater resistance to its use due to its ease of use.

Downloads

Download data is not yet available.

Author Biography

Fredy Gavilanes-Sagnay, Edison Loza-Aguirre, Byron Ernesto Vaca Barahona

Fredy Gavilanes-Sagnay1, Edison Loza-Aguirre2, Byron Ernesto Vaca Barahona3

1Escuela Politécnica Nacional, Departamento en Informática y Ciencias de la Computación, Ladrón de Guevara, E11-253, P.O. Box 17-01-2759, Quito, Ecuador

fredy.gavilanes@epn.edu.ec

https://orcid.org/0000-0001-5494-374X

2Escuela Politécnica Nacional, Departamento en Informática y Ciencias de la Computación, Ladrón de Guevara, E11-253, P.O. Box 17-01-2759, Quito, Ecuador

edison.loza@epn.edu.ec

https://orcid.org/0000-0003-1481-8105

3Escuela Superior Politécnica de Chimborazo, Facultad de Informática y Electrónica Panamericana Sur Km 1 1/2

Riobamba, Ecuador

byron.vaca@espoch.edu.ec

https://orcid.org/0000-0002-3622-0668

References

H. Galindo-Domínguez, “Videogames in the multidisciplinary development of Primary Education curriculum: The Minecraft case,” Pixel-Bit, Rev. Medios y Educ. , no. 55, pp. 57–73, 2019.

A. Weber, K. Rufer-Bach, and R. Platel, Creating your world: The official guide to advanced content creation for Second Life. 2007.

F. S. de Oliveira and S. Santos, “PBLMaestro: A virtual learning environment for the implementation of problem-based learning approach in Computer education,” in 2016 IEEE Frontiers in Education Conference (FIE), 2016, pp. 1–9.

M. Virvou, G. Katsionis, and K. Manos, “Combining Software Games with Education: Evaluation of its Educational Effectiveness,” Journal of Educational Technology & Society, vol. 8. International Forum of Educational Technology & Society, pp. 54–65, 2005.

P. T. Bremer, G. Weber, J. Tierny, V. Pascucci, M. Day, and J. Bell, “Interactive Exploration and Analysis of Large-Scale Simulations Using Topology-Based Data Segmentation,” IEEE Trans. Vis. Comput. Graph. , vol. 17, no. 9, pp. 1307–1324, Sep. 2011.

R. Wojciechowski and W. Cellary, “Evaluation of learners’ attitude toward learning in ARIES augmented reality environments,” Comput. Educ. , vol. 68, pp. 570–585, 2013.

D. Williams, “The mapping principle, and a research framework for virtual worlds,” Commun. Theory, vol. 20, no. 4, pp. 451–470, 2010.

A. Bandura, “Perceived Self-Efficacy in Cognitive Development and Functioning,” Educ. Psychol. , vol. 28, no. 2, pp. 117–148, Mar. 1993.

C. E. Hmelo-Silver, “Problem-Based Learning: What and How Do Students Learn?,” Educ. Psycology Rev., vol. 15, no. 3, pp. 22–30, 2004.

S. Gonçalves, D. Carneiro, J. Alfonso, D. I. Mecánica, and P. Novais, “Analysis of Student ’ s Context in e-Learning,” pp. 179–182, 2014.

S. Panchoo, “Learning Space: Assessment of Prescribed Activities of Online Learners,” in 2017 International Conference on Platform Technology and Service (PlatCon), 2017, pp. 1–4.

D. Boojihawon and G. Gatsha, “Using ODL and ICT to develop the skills of the unreached: a contribution to the ADEA triennial of the Working Group on Distance Education and Open Learning,” no. February, pp. 12–17, 2012.

P. Abrami, R. Bernard, A. Wade, … R. S.-… /La revue canadienne, and undefined 2006, “A review of e-learning in Canada: A rough sketch of the evidence, gaps and promising directions,” learntechlib.org.

P. Abrami et al. , “A Review of e-Learning in Canada: A Rough Sketch of the Evidence, Gaps and...,” Can. J. Learn. Technol. / La Rev. Can. l... , vol. 32, no. 3, Oct. 2006.

U. of M. U. Kevin Carmody and U. of M. U. Zane Berge, “Existential elements of the online learning experience,” Int. J. Educ. Dev. using ICT, Vol. 1, No. 3, 2005, Nov. 2005.

H. A. Simon, “A mechanism for social selection and successful altruism,” Science (80-. ). , vol. 250, no. 4988, pp. 1665–1668, Dec. 1990.

T. Anya and E. Lias, “Learning Analytics: Definitions, Processes and Potential,” 2011.

P. Rojas Castro, "Learning Analytics. A Review of the Literature," Educ. and Educ. , vol. 20, no. 1, pp. 106–128, Feb. 2017.

K. Peffers, T. Tuunanen, M. A. Rothenberger, and S. Chatterjee, “A design science research methodology for information systems research,” J. Manag. Inf. Syst. , vol. 24, no. 3, pp. 45–77, Dec. 2007.

P. Letouze, D. N. Prata, A. Barcelos, G. V Barbosa, G. Franc, and M. L. Rocha, “Is Technology Management Education a Requirement for a Virtual Learning Environment ?,” 2017.

E. Milkova and A. Slaby, “E-learning as a powerful support of education at universities,” in 28th International Conference on Information Technology Interfaces, 2006. , 2006, pp. 83–88.

A. Drachen, R. Sifa, and C. Thurau, “The name in the game: Patterns in character names and gamer tags,” Entertain. Comput. , vol. 5, no. 1, pp. 21–32, 2014.

J. Cruz-Benito, R. Therón, F. J. García-Peñalvo, and E. P. Lucas, “Discovering usage behaviors and engagement in an Educational Virtual World,” Comput. Human Behav. , vol. 47, pp. 18–25, 2015.

M. Chau et al. , “Using 3D virtual environments to facilitate students in constructivist learning,” Decis. Support Syst. , vol. 56, pp. 115–121, 2013.

A. Tick, “A new direction in the learning processes, the road from eLearning to vLearning,” in 2011 6th IEEE International Symposium on Applied Computational Intelligence and Informatics (SACI), 2011, pp. 359–362.

M. Atkisson and D. Wiley, “Learning Analytics as Interpretive Practice : Applying Westerman to Educational Intervention,” Proc. 1st Int. Conf. Learn. Anal. Knowl. , pp. 117–121, 2011.

S. Gregor and A. R. Hevner, “Positioning and presenting design science research for maximum impact,” MIS Quarterly: Management Information Systems, vol. 37, no. 2. University of Minnesota, pp. 337–355, 2013.

B. M. Winn, “The Design, Play, and Experience Framework,” Handb. Res. Eff. Electron. Gaming Educ. , pp. 1010–1024, Jan. 2011.

F. D. Davis, R. P. Bagozzi, and P. R. Warshaw, “User Acceptance of Computer Technology: A Comparison of Two Theoretical Models,” Manage. Sci. , vol. 35, no. 8, pp. 982–1003, 1989.

P. M. Panayides, “The impact of organizational learning on relationship orientation, logistics service effectiveness and performance,” Ind. Mark. Manag. , vol. 36, no. 1, pp. 68–80, Jan. 2007.

K. Peffers, T. Tuunanen, M. A. Rothenberger, and S. Chatterjee, “A design science research methodology for information systems research,” J. Manag. Inf. Syst. , vol. 24, no. 3, pp. 45–77, Dec. 2007.

Downloads

Published

16.04.2023

How to Cite

Fredy Gavilanes-Sagnay, Edison Loza-Aguirre, Byron Ernesto Vaca Barahona. (2023). Structured Cabling Development in 3D Virtual Learning Environment en OpenSim. International Journal of Intelligent Systems and Applications in Engineering, 11(5s), 238 –. Retrieved from https://ijisae.org/index.php/IJISAE/article/view/2771