Preliminary Evaluation of Augmented Reality for Learning Indonesia's Endemic Animal

Authors

  • Muhamad Fajar Computer Science Department, School of Computer Science, Bina Nusantara University, Jakarta, 11480, Indonesia
  • Yeremia Kenny Santoso Computer Science Department, School of Computer Science, Bina Nusantara University, Jakarta, 11480, Indonesia
  • Edbert Computer Science Department, School of Computer Science, Bina Nusantara University, Jakarta, 11480, Indonesia
  • Muhammad Hussein Yusuf Computer Science Department, School of Computer Science, Bina Nusantara University, Jakarta, 11480, Indonesia
  • Thomas Galih Satria Computer Science Department, School of Computer Science, Bina Nusantara University, Jakarta, 11480, Indonesia
  • Francisco Maruli Panggabean Computer Science Department, School of Computer Science, Bina Nusantara University, Jakarta, 11480, Indonesia
  • David Computer Science Department, School of Computer Science, Bina Nusantara University, Jakarta, 11480, Indonesia

Keywords:

Augmented Reality, Teaching and Learning,Education, Animals, 3D

Abstract

In this experiment, an Augmented Reality (AR)application is used to improve students' learning outcomes in school. We proposed ARnimal, an app based on Augmented Reality (AR) technology. ARnimal helps students learn new things about Indonesia's Endemic Animal on the app. ARnimal also included a 3D view and animal description. 3D-based learning makes it easier for the students to visualize learning materials because they can see the animal's habitats in 3D. In this paper, we conduct the experiment based on the respondent's background in efficiency, learning, and engagement. Respondents involved 18 people who were divided into two groups based on their experience with AR, namely experienced with AR and never used AR. The results showed that there was no significant difference in efficiency, engagement, and learning based on the respondent's background (p > .005) 

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Published

21.09.2023

How to Cite

Fajar, M. ., Santoso, Y. K. ., Edbert, Yusuf, M. H. ., Satria, T. G. ., Panggabean, F. M. ., & David. (2023). Preliminary Evaluation of Augmented Reality for Learning Indonesia’s Endemic Animal. International Journal of Intelligent Systems and Applications in Engineering, 11(4), 181–186. Retrieved from https://ijisae.org/index.php/IJISAE/article/view/3507

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Section

Research Article