A Study on the Classification of Hand Gesture for Mobile Virtual Reality with MediaPipe

Authors

  • Beom Jun Jo, Seong Ki Kim

Keywords:

Augmented Reality, Barracuda, MediaPipe, Virtual Reality

Abstract

Virtual devices’ mobile application processors continue to evolve, and technologies are emerging accordingly. Although the virtual reality with hand tracking enables to manipulate the contents without a controller, the devices support only the limited actions, and the hand tracking can be used only for the simple games. However, hand tracking can provide users with an intuitive, comfortable feeling of operation and preventing accidents by using their hands right away. To track hands, there is a MediaPipe from Google that enables hand tracking with a normal webcam. This paper describes how to use a new motion for the virtual reality contents using MediaPipe for utilizing the advantages of hand tracking as a user interface. The implementation is a game using a hand gesture only. Also, this paper compares three implementations with different implementation methods of MediaPipe: ported from C++ to C#, using tflite, using Barracuda. Comparisons were made on both PC and mobile. On PC, Barracuda was the fastest with a maximum of 208 frames per second, but on mobile, Barracuda was the slowest with a minimum 12 frames per second. For this reason, this may vary depending on the project, it seems that it is still difficult to apply Barracuda to mobile contents.

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References

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Published

26.03.2024

How to Cite

Beom Jun Jo. (2024). A Study on the Classification of Hand Gesture for Mobile Virtual Reality with MediaPipe. International Journal of Intelligent Systems and Applications in Engineering, 12(21s), 3555 –. Retrieved from https://ijisae.org/index.php/IJISAE/article/view/6076

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Section

Research Article