Leveling Up Learning: The Impact of Gamification on Motivation and Achievement in Special Education

Authors

  • Christian S. Dela Cruz

Keywords:

special education, gamification, exceptional learners, Addie model, educational technology, learning outcomes, student engagement

Abstract

This study aimed to explore the integration of gamification in special education to enhance learning outcomes for exceptional learners. Employing a descriptive-development methodology, the research focused on understanding current educational practices and relationships, while also developing a gamified learning system tailored to the needs of exceptional learners. Utilizing the ADDIE Model, the system was systematically analyzed, designed, developed, implemented, and evaluated. Various data collection methods, including document analysis, observations, and interviews, provided comprehensive insights into the educational landscape and requirements for effective gamified learning solutions. The findings revealed a predominantly traditional approach to teaching exceptional learners, highlighting the need for innovative strategies. The developed system, featuring personalized learning activities and gamified elements, received high satisfaction ratings from stakeholders. Positive feedback on usability, design, and user-friendliness underscored the system's effectiveness in meeting user needs. While certain gamified elements showed variability in acceptance, overall, the study suggests that integrating gamification in special education holds promise for enhancing motivation and achievement among exceptional learners.

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References

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Published

26.03.2024

How to Cite

Christian S. Dela Cruz. (2024). Leveling Up Learning: The Impact of Gamification on Motivation and Achievement in Special Education. International Journal of Intelligent Systems and Applications in Engineering, 12(21s), 4577 –. Retrieved from https://ijisae.org/index.php/IJISAE/article/view/6340

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Section

Research Article