“From Avatars to Athletes: Legal Frameworks for Addressing Crimes in Virtual Worlds.”
Keywords:
Metaverse, Virtual Crimes, Legal frameworks, User safety, Tech Companies, Cyber LawAbstract
This article aims on examining the legal implications that virtual crimes might have on the developing world of metaverse. It highlights on the inadequacies within the existing legal frameworks. The conventional laws frequently fall short in addressing the intricacies of virtual offenses like harassment, theft, and copyright infringement as technologies like virtual reality (VR) and augmented reality (AR) transform user interactions. The article highlights the psychological effects on victims by analysing noteworthy case studies, including instances of virtual violence. The article also acknowledges the responsibilities of the tech companies to implement a strong security or moderation systems and community guidelines to make sure that the user rights are protected. Moreover, the article also explores the different challenges that the lawmakers are facing to introduce effective legal frameworks and also offer different policy recommendations that protect users and promote safe engagement in virtual environments.
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